Project Overview

The Problem

1 in 9 children in the U.S. is diagnosed with ADHD, yet most wearable tech is designed for adults. Kids need a fun, discreet, and rewarding way to build focus without shame or addiction.

The Solution

Wearable Device—For children with ADHD aged 6-12, there is a wearable device with minimal interaction to assist with reminding them when to focus.

A kids tablet app—corresponding app optimized for tablet but also for phone allows the children to access rewards, set their goals and monitor progress.

A caregivers phone app—provides monitoring data, insights and controls over

Context

A concept piece for my Master’s program thinking through a potential better solution for kids with ADHD to focus in school. This project has not progressed beyond an idea.

Why it Matters to Me

As a mother to a young son with ADHD, I'm driven to help him discover the tools and confidence to overcome any challenge.

My Role

Drove the project independently—identifying the problem space, conducting user research, designing the product experience, and creating the final visuals.

An estimated 11.4% of U.S. children aged
3–17 have been diagnosed with ADHD.

An estimated 11.4% of U.S. children aged
3–17 have been diagnosed with ADHD.

An estimated 11.4% of U.S. children aged
3–17 have been diagnosed with ADHD.

Symptoms of ADHD make learning in school difficult.

Symptoms of ADHD make learning in school difficult.

Inattention

Inattention

Inattention

Difficulty staying focused, organizing and prioritizing tasks and following through to the end.

Difficulty staying focused, organizing and prioritizing tasks and following through to the end.

Hyperactivity

Hyperactivity

Hyperactivity

Excessively moving, fidgeting, tapping, or talking.

Excessively moving, fidgeting, tapping, or talking.

Impulsivity

Impulsivity

Impulsivity

Acting without thinking, difficulty with self-control, or an inability to delay gratification.

Acting without thinking, difficulty with self-control, or an inability to delay gratification.

Acting without thinking, difficulty with self-control, or an inability to delay gratification.

Current options for symptom management are lacking when it comes to kids.

Current options for symptom management are lacking when it comes to kids.

Ingestants

Ingestants

Ingestants

These can help but may cause heart and psychiatric problems

These can help but may cause heart and psychiatric problems

These can help but may cause heart and psychiatric problems

Therapies

Therapies

Therapies

Effective but takes time and don’t provide instant feedback.

Effective but takes time and don’t provide instant feedback.

Effective but takes time and don’t provide instant feedback.

Devices

Devices

Devices

These can help but are largely targeted towards adults.

These can help but are largely targeted towards adults.

These can help but are largely targeted towards adults.

Kids need a better solution.

Kids need a better solution.

Kids need a better solution.

Instant feedback

Instant feedback

Instant feedback

alerts them when excessive movement or fidgeting suggests a lack of focus

alerts them when excessive movement or fidgeting suggests a lack of focus

alerts them when excessive movement or fidgeting suggests a lack of focus

Encouragement

Encouragement

Encouragement

helps them stay motivated and positive, even on tough days

helps them stay motivated and positive, even on tough days

helps them stay motivated and positive, even on tough days

Ownership in setting goals

Ownership in setting goals

Ownership in setting goals

builds critical tools for managing symptoms throughout their lives

builds critical tools for managing symptoms throughout their lives

builds critical tools for managing symptoms throughout their lives

Rewards for doing well

Rewards for doing well

Rewards for doing well

builds motivation and keeps them engaged

builds motivation and keeps them engaged

builds motivation and keeps them engaged

SnapFocus combines a slap bracelet and an app to help kids with ADHD succeed in school with a corresponding Caregiver App with full control.

SnapFocus combines a slap bracelet and an app to help kids with ADHD succeed in school with a corresponding Caregiver App with full control.

The Slap Bracelet

The Slap Bracelet

The Slap Bracelet

Fun, customizable, and designed to excite kids, not make them self-conscious.

Fun, customizable, and designed to excite kids, not make them self-conscious.

Fun, customizable, and designed to excite kids, not make them self-conscious.

The Child’s App

The Child’s App

The Child’s App

The tablet-based app lets kids set, track, and review goals outside of school.

The tablet-based app lets kids set, track, and review goals outside of school.

The tablet-based app lets kids set, track, and review goals outside of school.

The Caregiver’s App

The Caregiver’s App

The Caregiver’s App

Deep AI insights into child’s progress and development with full controls

Deep AI insights into child’s progress and development with full controls

Deep AI insights into child’s progress and development with full controls

The Slap Bracelet

Fun, customizable, and designed to excite kids, not make them self-conscious.

The Child’s App

The tablet-based app lets kids set, track, and review goals outside of school.

The Caregiver’s App

Deep AI insights into child’s progress and development with full controls

Instant feedback without the addiction or embarrassment

Wearable Devices can be addicting

Wearable Devices can be addicting

“Children and adolescents with ADHD often show a great affinity with digital media, which may improve compliance, but one has to take into account that the rate of problematic internet use and gaming is enhanced in youth with ADHD (estimated at 37% in ADHD vs. 12% in TD)”

“Children and adolescents with ADHD often show a great affinity with digital media, which may improve compliance, but one has to take into account that the rate of problematic internet use and gaming is enhanced in youth with ADHD (estimated at 37% in ADHD vs. 12% in TD)”

“Children and adolescents with ADHD often show a great affinity with digital media, which may improve compliance, but one has to take into account that the rate of problematic internet use and gaming is enhanced in youth with ADHD (estimated at 37% in ADHD vs. 12% in TD)”

How SnapFocus is Different

Minimal options and features keeps the child focused on learning instead what is on their wrist.

Minimal options and features keeps the child focused on learning instead what is on their wrist.

Minimal options and features keeps the child focused on learning instead what is on their wrist.

Wearable Devices can be embarrassing

Wearable Devices can be embarrassing

Children indicated that they may feel embarrassed if other children knew what the device was for. "What if I set down [my device] and my best friend comes by, and there's an alert right there saying [take deep breaths]. This can be embarrassing."

Children indicated that they may feel embarrassed if other children knew what the device was for. "What if I set down [my device] and my best friend comes by, and there's an alert right there saying [take deep breaths]. This can be embarrassing."

Children indicated that they may feel embarrassed if other children knew what the device was for. "What if I set down [my device] and my best friend comes by, and there's an alert right there saying [take deep breaths]. This can be embarrassing."

How SnapFocus is Different

Fun band options and a minimal interface masque the fact that this is a medical device.

Fun band options and a minimal interface masque the fact that this is a medical device.

Fun band options and a minimal interface masque the fact that this is a medical device.

The interface display with minimal possibilities for interaction

The interface display with minimal possibilities for interaction

focus + vibrate

focus + vibrate

focus + vibrate

when sensors detect excessive motion

when sensors detect excessive motion

when sensors detect excessive motion

time

time

time

1 tap on the device displays the time

1 tap on the device displays the time

1 tap on the device displays the time

goal tracker

goal tracker

goal tracker

2 taps shows how close to their goal

2 taps shows how close to their goal

2 taps shows how close to their goal

sleep mode

sleep mode

sleep mode

displays with tap during sleep hours

displays with tap during sleep hours

displays with tap during sleep hours

recharge

recharge

recharge

displays when time to recharge

displays when time to recharge

displays when time to recharge

Daily encouragement made easy

Positive reinforcement has proven to significantly improve self-regulation over time in terms of needing fewer reminders to complete tasks and exhibit independent behaviors.4

Positive reinforcement has proven to significantly improve self-regulation over time in terms of needing fewer reminders to complete tasks and exhibit independent behaviors.

Positive reinforcement has proven to significantly improve self-regulation over time in terms of needing fewer reminders to complete tasks and exhibit independent behaviors.

Child’s App

Encouragement is displayed daily from caregivers or Antsy the Anteater.

Encouragement is displayed daily from caregivers or Antsy the Anteater.

Encouragement is displayed daily from caregivers or Antsy the Anteater.

No matter what kind of day a child had, new encouragement is displayed each day to help bolster their self esteem and keep them reaching for improvement.

No matter what kind of day a child had, new encouragement is displayed each day to help bolster their self esteem and keep them reaching for improvement.

No matter what kind of day a child had, new encouragement is displayed each day to help bolster their self esteem and keep them reaching for improvement.

AI-Generated content makes encouragement easy

AI-Generated content makes encouragement easy

AI-Generated content makes encouragement easy

Pre-written, customizable comments help caregivers offer consistent and meaningful encouragement which is proven to positively impact kids' progress.

Pre-written, customizable comments help caregivers offer consistent and meaningful encouragement which is proven to positively impact kids' progress.

Pre-written, customizable comments help caregivers offer consistent and meaningful encouragement which is proven to positively impact kids' progress.

Caregiver’s App

Ownership in setting goals

Over time, we can teach children with ADHD ways to control their behavior, thoughts, and pursue long-term goals.

Gamification as motivation

Gamification as motivation

Every 30 minutes of focus unlocks a new Central American animal level. As kids build focus, they progress to higher levels—turning growth into a fun challenge.

Every 30 minutes of focus unlocks a new Central American animal level. As kids build focus, they progress to higher levels—turning growth into a fun challenge.

AI generated goal ideas

AI generated goal ideas

AI analyzes daily and long-term progress to suggest personalized goals tailored to each child’s current needs.

AI analyzes daily and long-term progress to suggest personalized goals tailored to each child’s current needs.

Tracking over time

Tracking over time

AI-generated summaries help kids understand their progress, with views across a day, week, month, or year.

AI-generated summaries help kids understand their progress, with views across a day, week, month, or year.

Rewards for doing well

Children with ADHD in a particular study felt that rewards as positive reinforcement was a significant motivator for setting and following through on goals.

A new story each day they hit their goal

A new story each day they hit their goal

A new story each day they hit their goal

Daily story rewards motivate kids to keep progressing while offering a healthier alternative to addictive screen time from videos and games.

Daily story rewards motivate kids to keep progressing while offering a healthier alternative to addictive screen time from videos and games.

Daily story rewards motivate kids to keep progressing while offering a healthier alternative to addictive screen time from videos and games.

AI personalizes the story

AI personalizes the story

AI personalizes the story

Using AI, we can tailor the story to the child by incorporating them into the story and allowing them choose the characters and story type.

Using AI, we can tailor the story to the child by incorporating them into the story and allowing them choose the characters and story type.

Using AI, we can tailor the story to the child by incorporating them into the story and allowing them choose the characters and story type.

Choose your adventure style keeps the child in control

Choose your adventure style keeps the child in control

Choose your adventure style keeps the child in control

Giving children with ADHD the power to decide what happens next in the story helps build critical decision-making skills and supports their growth.

Giving children with ADHD the power to decide what happens next in the story helps build critical decision-making skills and supports their growth.

Giving children with ADHD the power to decide what happens next in the story helps build critical decision-making skills and supports their growth.

Caregiver control and insights

Control over settings and clear, digestible insights gives caregivers the opportunity to reinforce behaviors and spot issues early. Research repeatedly links caregiver involvement to better academic, behavioral, and family outcomes for children with ADHD.5

See when the child slaps their bracelet

See when the child slaps their bracelet

See when the child slaps their bracelet

A slap signals frustration, pausing vibrations to give the child time to reset. Caregivers can view when and how often this happens.

A slap signals frustration, pausing vibrations to give the child time to reset. Caregivers can view when and how often this happens.

A slap signals frustration, pausing vibrations to give the child time to reset. Caregivers can view when and how often this happens.

AI generated summaries

AI generated summaries

AI generated summaries

A summary provides context and a possible explanation of what is going on to help caregivers interpret the data and understand what is happening.

A summary provides context and a possible explanation of what is going on to help caregivers interpret the data and understand what is happening.

A summary provides context and a possible explanation of what is going on to help caregivers interpret the data and understand what is happening.

Resources for additional help

Resources for additional help

Resources for additional help

Actionable next steps are displayed that directly relate to how the child is doing that day so caregivers can see what they can do to help their child.

Actionable next steps are displayed that directly relate to how the child is doing that day so caregivers can see what they can do to help their child.

Actionable next steps are displayed that directly relate to how the child is doing that day so caregivers can see what they can do to help their child.

Set specific times for focus

Set specific times for focus

Set specific times for focus

Total control over when the slap bracelet is activated for focus mode, allowing them to run, jump and wiggle to their heart’s content during breaks like recess and physical education.

Total control over when the slap bracelet is activated for focus mode, allowing them to run, jump and wiggle to their heart’s content during breaks like recess and physical education.

Total control over when the slap bracelet is activated for focus mode, allowing them to run, jump and wiggle to their heart’s content during breaks like recess and physical education.

Wizard of Oz Study

Link to the Wizard of Oz Video >

What I learned

Too Tight

Too Tight

The bracelet felt tight and uncomfortable for Henry after 5 minutes. Balancing ease of snapping with comfort would be a challenge

The bracelet felt tight and uncomfortable for Henry after 5 minutes. Balancing ease of snapping with comfort would be a challenge

Irritating Material

Irritating Material

After washing his hands, the material got welt and felt irrittating. The material would need to be hypo-allergenic and waterproof

After washing his hands, the material got welt and felt irrittating. The material would need to be hypo-allergenic and waterproof

Potentially Distracting

Potentially Distracting

Henry played with the prototype instead of studying. I need to test if the 5 options are too distracting in a longer-term study.

Henry played with the prototype instead of studying. I need to test if the 5 options are too distracting in a longer-term study.

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